Monday, February 4, 2013

Light Speed and a City

This week i finalized Light-Speed Lass' concept, she needed a helmet which i was a little stumped about. I didn't know what direction i wanted to take the helmet or the visor so i looked up motorcycle helmets, one thing i did know its that it needed to be aerodynamic. I knew i wanted to make the helmet with a visor resembling some of the earlier concepts as well. Also at Tristan's request i drew up a profile view of her to define some forms and details of the armor.   

With the second super hero concept finished up we still had the matter of the environments to deal with. After taking the concepts i had made to QA we decided that the most successful iteration by far was the Samurai Jack style.
From that iteration i mixed up the color of the windows after researching cities at night. My favorite one by far was Hong Kong because of its scale and different colors seen from the skyline.
  From that research i iterated more on the city and different aspects of it which could give the frames a sense of atmosphere and immerse the player into the environment.
 I made the foreground buildings with a slight outer glow to separate them from the background this also fakes the glow of the lights of the building and the smog of the city.
The frames looked awesome when we implemented the environment into the frames, the parallax gives it a nice sense of depth and it doesn't take away from the focus of the characters.
So this is it we have done our homework we re defined the art style and I am confident about the presentation on Tuesday we will be keeping our fingers crossed to be able to pass green light and start full blown production.


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