Tuesday, February 12, 2013

With Green Light comes a new Character

Last week we had our green light presentation and im glad to announce that we passed with flying colors. Everything from the technical side and effects to the art style and characters is coming along and the game looks insanely better than it did last semester, we are all very excited with how everything is shaping up. Now for updates in the concept department.

Light-Speed Lass:
After a couple of weeks of iteration her concepts are finally done. After much back and forth with Tristan we finally worked out the details about her visor as well as the details that should show in the design of the helmet. We also worked out the back of her armor which will feature similar lights as her belt design as well as the helmet. We are thinking that it would be really interesting to see the lights leave a trail when she uses her super speed power, as well as an animation of her helmet visor coming down and protecting her face for the high speed attack. Among other ideas we are thinking that for her Pow move she would slow down time for a bit with the idea that she would be moving super fast.

Next up is our new character which is the representation of the HULK style character. I am a huge fan of the Hulk so i am really excited to start the concept process for him. First off one of the things that makes the hulk such a great character is the amount of sheer rage and power that he represents, this is something i wanted to portray in my design as well. One thing i know for sure is that the character can't be green as that would be a very blatant copy since hulk is essentially a very angry green man with huge muscles, another thing i also know is that we want to keep the essence of the Hulk so that means minimal clothing and a lot of muscle definition. For this i looked at references from Hulk, Red Hulk, Doomsday, A-Bomb, Skaar, Wolverage and Hulked out Thor to work out clothing details and body details.







First off since I am trying to keep clothing to a minimum i thought that replacing it with hair could be a good idea. I translated that into the first concept which is essentially a very hairy huge guy, the purple colors would contrast his hair and make him more menacing while his pants are ripped which would represent a violent transformation into this hairy wild beast.
For the second concept i decided to make him more closely related to the Hulk i chose an orange/red color because red is the opposite of green and i thought it would be a nice satire. I kept the idea of minimal clothing, i wanted to make him look like a battle worn gladiator so i also added minimal armor which is more for looks than protection since this character wouldn't really need it. Like i said even the armor is very minimal to keep the muscle definition.
The Iteration i decided to go a different route and make him look like a monster more that a human hence the spikes coming out of his body, i also wanted to use darker cooler colors to make him look harder more like stone. The clothing he has on is tighter and ragged and represents his super hero costume which was torn apart by his transformation and knee spikes. One cool thing that could be done if we went with this kind of spiky character is to make his spikes protrude more when his super powered charge is activated, this would help his charge be more menacing and let the player know that the attack is coming.

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