We went ahead and challenged stage 1 with Full Metal as the game we wish to go forward with. We had a successful presentation, except we almost forgot to talk about the gameplay, the most important part of the whole thing. Luckily Amanda brought it to our attention and we were able to go into the gameplay further.
I think we had a successful presentation because we presented the information concisely and as a team, we all spoke and we were confident with our material. We had plenty of concept art and terrain ideas. From an art perspective i got some interesting criticism, it was pointed out that mech games have been done almost as much as zombie games at this point and that i would have to somehow think outside of the game world and come up with something fresh, something new that would set our game apart. People also mentioned the idea of organic, or fresh mechs. I cant think of anyone that has done anything like that so i have been doing some research and i think ive found some good directions n which to take the art, more research is still necessary but plants and organic material are fascinating and if they could somehow be incorporated into the mech theme then that would be a killer duo. I would also need to make the environment fit the same art style which would be challenging.
MOre to come as we move on to challenge stage 2 in the upcoming weeks .
No comments:
Post a Comment