Monday, March 18, 2013

Paint overs and some more stage concept art

This week the focus was on getting the concepting phaze finalized for the last two characters. Banisher and Chain have come a long way and it was time to do some paint overs to finalize some details that were eluding us. Tristan gave me his 3D models to paint over and put the doubts to sleep.


Banisher didn't change much form the original concept all i did was add some details for his trench coat that would help solidify the design and at the same time help solve the problem of the cloth physics which will be applied to only the bottom half of the model, hence the detail on the waist to hide the seams.
Chain underwent more of a transformations as the concept evolved from the primary sketch to 3D, he now has an orange armor like tactical vest with some cool pouches, because who doesn't need more pouches? I am also hoping that the robot arm will be followed closer to the concept than what tristan had made but that remains to be seen. Other than that i think we are on a very good track with these two characters and we will hopefully see them in game in the very near future.

Another big concern we have been having is the 3D environment assets where the players will be fighting. We know that light speed's stage is going to be in space on top of a ship or space station so i created a mock up of what the stage as well as the 3D assets would look like.
Going off of that rough mock up i created a set of environmental pieces that can be used modularly to create platforms for the players to play on. The pieces are very simple as we don't really have environments artists or time to make really detailed platforms, i am also hoping that some of these pieces can be re used for Banisher's cave which is the equivalent of the bat cave and is sure to have some kind of crazy technology incorporated into it.

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