Sunday, November 11, 2012

More assets and some weapons!

Well, it has been a long process but our game is finally coming together. This week we had a great mock presentation of a stage 2 challenge we showed off our process and where we were in terms of art design and programming. the reason why we couldn't do a formal challenge was because we don't have a working digital prototype of the game yet. however the customization menus are up and running ad ryan and Jake are working diligently to create the map so we can show off our mechanics, we are hoping that by the time wednesday comes around we will have a working prototype to finally be able to show off our gameplay and potentially pass stage 2. Art wise the game is coming together quite nicely, this week i concentrated on some more art for the environment, as well as some weapons.


For the environment pieces i created ammo crates to put around the map. I designed this crates to look modular, and the contents are all modular as well so that we can change them around for variety. The ammo crates also have a top which i made for aesthetic purposes more than anything. For the ammo crates i looked at examples of how Deus Ex Human Revolution did their crates and the futuristic look they have to them. I also created a floor pannel that opens and closes, this will be the spawn tile.


I also created some weapons to show off for the demo i made a ballistic assault rifle as well as a revolver. I also made an energy rifle and an energy hand cannon. These weapons can be used to customize the mechs and they each have different in game abilities. I am still missing shoulder weapons both ballistic and energy but they will be implemented before class on wednesday.











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